The music is actually one of the things that kept me coming back to the game for more and more punishment (I am terrible at it). VVVVVV 3DS FULLIt is full of some excellent songs that are jam packed with energy, but somehow manage to not be too distracting. Sound design in VVVVVV is top-notch as well, with a fabulous chiptune soundtrack composed by Magnus Pålsson. It seems that the most simple graphics are the best for the 3DS’s unique display, because there is none of the ghosting or blurring that is present with other 3DS titles. The game’s vintage graphic theme not only helps drive home the old school hat tip that the game hopes to be, but it happens to look great in 3D. VVVVVV 3DS PCThere are also quite a few new levels included in the 3DS version that didn’t make it into the original PC version of VVVVVV, so if you are the most familiar with that version there is still plenty of newness for your here. There is a flipped mode that makes the game harder, and invincible and slow-mo modes that make it easier. Adventurous gamers can choose to seek out hidden doodads that most certainly unlock something once they’re all found, and if you complete the entire main quest additional game modes can be accessed via the menu. There are plenty of other things to do besides complete the main quest. The weirdness doesn’t stop there, and most players will be amazed by the cleverness and out of the box thinking that has been achieved in a game that has such a decidedly retro feel. For example, one room contains “Yes Men” you must dodge, which are represented simply by the word “yes” floating about. Each of these perilous rooms seems completely different than the last, and the aforementioned traps and obstacles are of a delightfully surreal quality. Every room has at least one checkpoint that you will restart from when you die, so the game’s pace stays relatively fast paced even if you’re terrible at it (like me). Each “room” contained in the alternate dimension the game takes place in is filled with innumerable traps and obstacles that can only be passed by creatively controlling the flow of gravity because Captain Viridian can’t jump. However, to say that the game simply involved deciding to walk either on the floor or the ceiling would be doing it a disservice. The laws of gravity have been chucked out the window and our protagonist, Captain Viridian, can choose to reverse its pull at will. Like its Atari or Commodore 64 forefathers, the beauty of this game lies in the simplicity of its core concept. VVVVVV is a game that reminds us of those gaming days gone by. Those games were ones that couldn’t rely on swanky graphics or online features to carry them they had to have excellent gameplay design and some other sort of less gimmicky hook to keep players coming back for more. I do have some good memories of playing Pitfall and Frogger on an Atari with some man who I am sure was not related to me, but I think of him as “uncle” anyway. The first console my family owned was a Nintendo Entertainment System, but that doesn’t mean the charms of its predecessor’s games are lost on me. Being 32 years young means I am older than the average gamer, but also too young to remember when home video game systems were really getting off their feet. One thing I’ve never really been shy talking about is how old I am.
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